Winner: WLA Best Innovation in Responsible Gaming

One national lottery. Three strategic products

For gambling and lottery operators: how Veikkaus, Finland's national lottery and gaming operator, used GameLayer to engage members with responsible gaming, show citizens where the money goes, and educate its retail network.

Veikkaus Points on a tablet and a phone, surrounded by illustrated characters
Reach800K+members registered for Veikkaus Points over its lifetime
Activity35M+missions completed and 5M+ prizes redeemed
Engagement65%of Points members active weekly
Responsibility1,250%increase in engagement with self-assessment tools
Product Portfolio

Each with its own job, on one platform

As a state-owned operator, Veikkaus wanted to give website visitors a reason to stay, communicate its social impact, engage members with responsible gaming tools, and train its retail network, whose staff aren't Veikkaus employees. Each challenge became its own product, with Veikkaus' commitment to responsible gaming most evident in Points. All three were powered by the same platform.

"Veikkaus Points rewards all the participants equally; gaming does not lead to rewards."
Veikkaus, submission to the WLA Responsible Gaming Awards

A member playing a lot of Lotto and a member playing only a little were treated the same. Points sat within Veikkaus' own wider responsibility measures, including self-bans, a model designed to keep marketing away from customers showing signs of risk, and a responsibility evaluation of new games.

Veikkaus Points

Making responsible gaming tools engaging

The problem

Visitors came to the website to buy a ticket and left straight away. Veikkaus also needed to engage members with its responsible gaming tools, a requirement for the state-run lottery, and to educate people about its role in society and the causes it funds.

What was built

An opt-in gamified loyalty programme that rewarded engagement with Veikkaus content and responsible gaming tools, not gambling. After an external pilot, it opened to all website users. Missions ranged from watching a video on the week's good cause to completing a problem gambling self-assessment (plus many actions in between). Members earned levels, achievements and points to:

  • redeem for small non-gambling prizes, such as cinema tickets and coffee cups
  • enter raffles for bigger prizes, such as bicycles and gift cards
  • open mystery boxes for instant wins

Missions were updated frequently to motivate members to return to the website, because once missions and prizes had gone, they were gone. After a successful v1, Points was relaunched to support Veikkaus' merger with RAY and Fintoto, and became more deeply integrated with its loyalty and CRM programmes.

Responsible gaming results

1,250%increase in engagement with self-assessment tools
75%of members who started a self-assessment finished it. Before GameLayer, 75% did not
+50%visitors to the responsibility pages
1,000%more visibility for beneficiaries

Veikkaus used the self-assessment data to develop its responsible gaming algorithm. Points also won the WLA Best Innovation in Responsible Gaming award at Level 4.

How the programme scaled

First full year150Kmembers, 10M missions completed
After the relaunch500Kmembers, 25M missions completed
Over its lifetime800K+members, 35M+ missions completed
Refreshed Veikkaus Points member page showing points, ranking, missions, the weekly good cause and responsibility missions

The refreshed version of Points: status, ranking and missions, including the weekly good cause and responsibility missions.

A quiz and three winter sport themed event missions in Veikkaus Points

A set of winter sport themed event missions in Points.

Veikkaus Check Points

Taking the programme into the real world

The problem

Veikkaus struggled to educate citizens about the role of a national lottery and the societal benefits of its revenue, including its national and local contributions.

What was built

It began as a walking challenge, piloted over midsummer in Finland. The results led Veikkaus to launch it as Check Points, a location-based experience fully integrated with the Veikkaus mobile app. It guided members to points of interest and rewarded them for engaging with the brand whilst there.

  • Mystery boxes could only be found and opened in the right place, at points of sale and beneficiary locations
  • Members were rewarded immediately, and lucky members won small prizes (like an ice cream or cup of coffee) to claim at the point of sale
  • Every 1,000 steps earned the right to open one mystery box, promoting a healthy lifestyle

The initial pilot: 4 weeks over midsummer

6Kactive participants
10Klocations around Finland
100Kmystery boxes and prizes
200Msteps recorded
Opening screen of the Mobiilikävelyn SM-kisa walking championship
Daily and weekly step challenges with progress bars
Mystery box opening after a member found their first Lotto ball

The midsummer pilot, Mobiilikävelyn SM-kisa, a mobile walking championship: the opening screen, step challenges and an opened mystery box.

Check Points opening screen with a treasure chest and a key
Check Points challenges for walking and visiting beneficiary locations, with progress bars
Check Points campaigns screen showing an open football ticket campaign

Check Points in the Veikkaus mobile app: the opening screen, challenges and a location-based beneficiary campaign (football tickets).

Veikkaus Sales Points

Educating the people who sell the products

The problem

It was difficult to provide and track effective product training across numerous third-party retail outlets, in a network of about 3,900 points of sale, especially when the range of products was vast and changing constantly.

What was built

Encouraged by the success of Points, Veikkaus launched Sales Points (Myyjä Points in Finland): an education platform for retail sales staff. It used a similar model to Points, with missions that taught staff about the wide range of Veikkaus products: they completed missions, earned points and redeemed rewards. Sales Points was a very different product, with its own proposition, audience, stakeholders and budget, yet it ran on the same platform as Points.

  • It ran as a web app and in the sales terminals, with access restricted to employees and sales staff
  • A task needed at least 50% to pass, and could be repeated to improve the score
  • Rewards went to individuals based on activity, product knowledge and brand advocacy
Sales Points home page showing level, average score and achievements
Sales Points news tab with a feedback form
Task completed screen with three stars, 100% and an achievement
Sales Points achievements, most still locked

Sales Points: the home page, then a feedback mission, the completed task and the achievement it earned.

Operations and LiveOps

Built to keep running, not just to launch

The concept was created and owned by Veikkaus and powered by GameLayer. A product like Points is never a one-off launch: it has to keep running, and keep changing, on a stable and scalable platform. Points grew from a pilot with about 8,000 users to 800K+ members, and had processed 750M API events by the time it reached 500K members.

Content stayed fresh through periodic mission drops, with more than 500 missions in the dashboard at one stage, seasonal content and campaigns such as the Euros football championship and a Christmas Advent calendar with a new mission every day during December. Today, your own team can run this in the dashboard, with GameLayer on hand to help.

"We had some initial ideas on how to gamify our web service and engage our visitors better, however, we lacked the technical solution to make it happen. [GameLayer] has enabled us to bring those ideas to reality quickly and easily."
Joni Ruotsalainen, Concept Designer, Veikkaus

Veikkaus

  • Owned the concept
  • Provided the content for missions, etc
  • Developed the front end
  • Provided the prizes
  • Integrated the API and sent player events to GameLayer

GameLayer

  • Hosted and managed the platform, in the cloud within Europe adhering to GDPR
  • Created the mechanics and managed them, and the content, in the dashboard
  • Processed the logic, including prize management (eligibility, stock limits, etc)
  • Designed the gamification structure and supported strategy and concept work
Current GameLayer dashboard showing the mechanics menu and a list of missions from ROAM Helsinki

The GameLayer dashboard today, shown with content from ROAM Helsinki.

Milestones

Start small, prove it, then extend

Veikkaus began with an internal pilot and built up in stages as each step proved itself, picking up a WLA award and a WLA runner-up place along the way.

  1. 1

    Prove

    • Points internal pilot
    • Points external pilot
  2. 2

    Launch

    • Points opened to all website users
    • 150K members in the first full year
  3. 3

    Relaunch

    • WLA award Best Innovation in Responsible Gaming
    • Points relaunch after the merger
  4. 4

    Go mobile

    • Walking challenge pilot over midsummer
    • WLA runner-up Digital Marketing Innovation
    • Check Points in the mobile app
  5. 5

    Go internal

    • Sales Points beta launch
    • Points reached 800K+ members and 35M+ missions completed over its lifetime
Outcomes

How members responded

Members came away understanding the brand and its products better, and kept coming back week after week.

Understanding and sentiment

40%of members stated they knew Veikkaus as a company better
50%of members stated they knew Veikkaus' products and services better
79%of over 18,000 pieces of member feedback was positive

Engagement

65%of Points members active weekly
35%increase in frequency of visits (approx.)
25%increase in session duration (approx.)
For Gambling and Lottery Operators

What operators can take from this

Make the tools worth using

Completed problem gambling self-assessments rose from 2,500 to 25,000 a month once the self-assessment became a mission, with status and rewards for completing it periodically. Veikkaus then used that data to develop its responsible gaming algorithm.

Separate rewards from play

In Veikkaus Points, gaming did not lead to rewards, so heavier and lighter members were rewarded equally. Members earned by taking part, not by spending.

Show the public good

Points gave beneficiaries 1,000% more visibility, with a weekly good cause to learn about. Check Points took members to the causes in person and also made these beneficiaries known at the local level.

Make responsible gaming worth engaging with

Tell us about your requirements and let's explore together how GameLayer could power your next responsible gaming programme.